Expert guidance on using Coil for image loading in Jetpack Compose. Use this when asked about loading images from URLs, handling image states, or optimizing image performance in Compose.
Install with the open skills CLI (global, non-interactive — available in every Claude Code session):
npx skills add new-silvermoon/awesome-android-agent-skills --skill "coil-compose" -g -a claude-code -yOr manually — copy the SKILL.md below into:
~/.claude/skills/coil-compose/SKILL.md---
name: coil-compose
description: Expert guidance on using Coil for image loading in Jetpack Compose. Use this when asked about loading images from URLs, handling image states, or optimizing image performance in Compose.
---
# Coil for Jetpack Compose
## Instructions
When implementing image loading in Jetpack Compose, use **Coil** (Coroutines Image Loader). It is the recommended library for Compose due to its efficiency and seamless integration.
### 1. Primary Composable: `AsyncImage`
Use `AsyncImage` for most use cases. It handles size resolution automatically and supports standard `Image` parameters.
```kotlin
AsyncImage(
model = ImageRequest.Builder(LocalContext.current)
.data("https://example.com/image.jpg")
.crossfade(true)
.build(),
placeholder = painterResource(R.drawable.placeholder),
error = painterResource(R.drawable.error),
contentDescription = stringResource(R.string.description),
contentScale = ContentScale.Crop,
modifier = Modifier.clip(CircleShape)
)
```
### 2. Low-Level Control: `rememberAsyncImagePainter`
Use `rememberAsyncImagePainter` only when you need a `Painter` instead of a composable (e.g., for `Canvas` or `Icon`) or when you need to observe the loading state manually.
> [!WARNING]
> `rememberAsyncImagePainter` does not detect the size your image is loaded at on screen and always loads the image with its original dimensions by default. Use `AsyncImage` unless a `Painter` is strictly required.
```kotlin
val painter = rememberAsyncImagePainter(
model = ImageRequest.Builder(LocalContext.current)
.data("https://example.com/image.jpg")
.size(Size.ORIGINAL) // Explicitly define size if needed
.build()
)
```
### 3. Slot API: `SubcomposeAsyncImage`
Use `SubcomposeAsyncImage` when you need a custom slot API for different states (Loading, Success, Error).
> [!CAUTION]
> Subcomposition is slower than regular composition. Avoid using `SubcomposeAsyncImage` in performance-critical areas like `LazyColumn` or `LazyRow`.
```kotlin
SubcomposeAsyncImage(
model = "https://example.com/image.jpg",
contentDescription = null,
loading = {
CircularProgressIndicator()
},
error = {
Icon(Icons.Default.Error, contentDescription = null)
}
)
```
### 4. Performance & Best Practices
* **Singleton ImageLoader**: Use a single `ImageLoader` instance for the entire app to share the disk/memory cache.
* **Main-Safe**: Coil executes image requests on a background thread automatically.
* **Crossfade**: Always enable `crossfade(true)` in `ImageRequest` for a smoother transition from placeholder to success.
* **Sizing**: Ensure `contentScale` is set appropriately to avoid loading larger images than necessary.
### 5. Checklist for implementation
- [ ] Prefer `AsyncImage` over other variants.
- [ ] Always provide a meaningful `contentDescription` or set it to `null` for decorative images.
- [ ] Use `crossfade(true)` for better UX.
- [ ] Avoid `SubcomposeAsyncImage` in lists.
- [ ] Configure `ImageRequest` for specific needs like transformations (e.g., `CircleCropTransformation`).
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
Roleplay the most difficult, tech-resistant user for your product. Browse the app as that persona, find every UX pain point, then filter complaints through a pragmatism layer to separate real problems from noise. Creates actionable tickets from genuine issues only.
ASCII video: convert video/audio to colored ASCII MP4/GIF.