An MCP server that lets AI assistants control Unreal Engine through a native C++ Automation Bridge plugin. It exposes tools for asset, actor, editor, level, animation, effects, blueprint, audio, AI, networking, and system automation in Unreal Engine 5.0–5.7.
From the registry: A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal E…
Please install the `chir24-unreal_mcp_server` MCP server into my current AI client (that's you).
Required prerequisites (do these first if not already done):
- **Node.js 18+** — Required runtime for the MCP server (https://nodejs.org/)
- **Unreal Engine 5.0–5.7** — Required game engine with MCP Automation Bridge plugin installed and enabled (https://www.unrealengine.com/)
Canonical MCP server config (stdio transport):
- command: `npx`
- args: ["unreal-engine-mcp-server"]
- required environment variables:
- `UE_PROJECT_PATH`: Absolute path to your Unreal Engine project directory (example: `C:/Path/To/YourProject`)
- optional environment variables:
- `MCP_AUTOMATION_HOST`: Host for the automation bridge (default: 127.0.0.1) (example: `127.0.0.1`)
- `MCP_AUTOMATION_PORT`: Port for the automation bridge (default: 8091) (example: `8091`)
- `LOG_LEVEL`: Logging verbosity: debug, info, warn, or error (example: `info`)
Note: Same repo as chir24-unreal_mcp. Requires installing the McpAutomationBridge C++ plugin into your Unreal Engine project. Also requires enabling Editor Scripting Utilities and Niagara plugins in Unreal Editor.
Add this MCP server to my current client's config in the correct format for you. If you need secrets or credentials I haven't provided, ASK me — do not invent values or leave raw placeholders. After adding it, tell me how to verify the server is connected.UE_PROJECT_PATHrequiredPath to the Unreal Engine project to connect the MCP server toAI orchestration with hive-mind swarms, neural networks, and 87 MCP tools for enterprise dev.
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