Godot MCP is a comprehensive Model Context Protocol (MCP) server that provides AI assistants full control over the Godot game engine, featuring 149 tools for various functionalities including networking, rendering, and project management.
From the registry: MCP server for full Godot 4.x engine control with 165 tools for AI-driven game development
$ git clone https://github.com/tugcantopaloglu/godot-mcp && cd godot-mcp && npm install && npm run buildhttps://github.com/tugcantopaloglu/godot-mcpPlease install the `godot-mcp-tugcantopaloglu` MCP server into my current AI client (that's you).
Required prerequisites (do these first if not already done):
- **Godot Engine 4.x** — Install Godot Engine 4.x (4.4+ for UID features) (https://godotengine.org/download)
- **Node.js >= 18** — Node.js runtime
- **Clone and build** — Clone the repo and build the TypeScript sources Run: `git clone https://github.com/tugcantopaloglu/godot-mcp && cd godot-mcp && npm install && npm run build` (https://github.com/tugcantopaloglu/godot-mcp)
Optional prerequisites:
- Install interaction autoload — Copy build/scripts/mcp_interaction_server.gd into your Godot project and register it as an autoload named McpInteractionServer (required for `game_*` tools)
Canonical MCP server config (stdio transport):
- command: `node`
- args: ["<path-to-clone>/build/index.js"]
- optional environment variables:
- `GODOT_PATH`: Path to the Godot executable (overrides auto-detection) (example: `<your-godot-binary-path>`)
- `DEBUG`: Set to 'true' for detailed server-side logging (example: `false`)
Note: No published npm package. Runtime `game_*` tools require the McpInteractionServer autoload running in the Godot project on 127.0.0.1:9090.
Add this MCP server to my current client's config in the correct format for you. If you need secrets or credentials I haven't provided, ASK me — do not invent values or leave raw placeholders. After adding it, tell me how to verify the server is connected.AI orchestration with hive-mind swarms, neural networks, and 87 MCP tools for enterprise dev.
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